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Gwendolyn "Wynne" Gettelfinger's 2020 Character Animation Demo Reel

Progress and Techniques

Wander Animation Breakdown

Wander is a thesis film created at Savannah College of Art and Design during the 2018-19 school year. I was one of the three animators on the crew and gained a lot of collaborative experience from working on this film. This reel contains breakdowns of my personal animations on Wander

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When we began animation, we first worked on blocking out all of our shots over our winter break. I relied on creating my own reference while also using online reference for more of the creature heavy shots. Once all of our shots were blocked we worked on organizing a schedule to complete all of our shots within one of the ten week quarters. 

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In short, I was finishing 1-3 shots a week depending on the length and complexity of the shot. One of the new experiences I enjoyed on this film was working with cloth sim artists while animating Nia.

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